Here's a collection of some of the things I worked on during my first year with Rare as a Technical VFX intern.
-Setting up Riddle Reaction World Events.
-Altering existing VFX to fit new use cases.
-Making new VFX under direction from the VFX Lead and the Art Director.
-Expanding existing shaders to cover more use cases, and better fit new themes.
-Making new shaders where needed for one-of-a-kind VFX.
Hopefully I'll have time do a breakdown for some of the things soon.