John Behrens
John Behrens
Senior VFX Artist - Massive, Ubisoft
Malmö, Sweden

Resume PDF

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Skills

Particle EffectsReal Time VFXArt DirectionVFXVisual EffectsShaders3D ModelingGame Development

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
Unity
Unity
Blender
Blender

Reel

Productions

    • Video Game
      Star Wars Outlaws
    • Year
      2024
    • Role
      Senior VFX Artist
    • Company
      Massive Entertainment
    • Video Game
      Avatar; Frontiers of Pandora
    • Year
      2023
    • Role
      Senior VFX Artist
    • Company
      Massive Entertainment
    • Video Game
      Sea of Thieves
    • Year
      2018
    • Role
      Technical Artist Intern - VFX Artist
    • Company
      Rare ltd.

Experience

  • VFX Artist - Senior VFX Artist at Massive Entertainment
    Malmö, SE
    December 2020 - Present

    My tasks included but were not limited to;

    -Creating VFX and ensuring these are performant and usable for artists and design.

    This includes designing and requesting technical solutions and final implementation.

    -Initiating conversations with AD and Design about potential VFX needs and solutions.

    -Co-authoring assets with Tech Art when the scope exceeded the individual teams.

    -Helping mentor and train newly hired artist and collab partners in Snow Drop, as well as give general feedback and direction.

    -Spearheading planning and development of the VFX team and it’s pipeline in terms of production position, onboarding material and base content.

    -Heading an initiative for building new VFX toolset within snowdrop.

  • Technical Artist Intern - VFX Artist at Rare ltd.
    Twycross, United Kingdom
    August 2018 - December 2020

    Techincal Art Intern - VFX Artist

    My tasks included but where not limited to;

    -Creating effects from Rare's existing library of effects, shaders and textures.

    -Creating effects from scratch, including shaders and textures.

    Making sure that the final product reflects our quality standardswhile staying performant.

    -Setting up effects to play through UE4 Blueprint and custom systems.

    -Identify special effects opportunities and needs in conversation with design.

    -Help liaison with our outsource partners.

    -Identify special effects opportunities and needs in conversation with design.

    -Help liaison with our external teams.