Games

So far our team has consisted of:

Tech Artists

John Behrens, Nils Svenningsen

Artists

Clara Lindblad Åman, Nina Sas, Johannes Bengtsson

Programmers

Hampus Siversson, Jacob Reimer, Axel  Szelag, Sebastian Szymanski, Albin Nilsson

Level Desingers

Sebastian Madsen, Joshua Christiansen


Axl Eration

FPS | 10 weeks half-time


My Responsibilities:

Particle effects, Shaders and Enemy rigs,

Here's a video of my contributions to Axl Eration

SaveGame

Space Shooter | 10 weeks half-time


My Responsibilities:

Particle effects, Shaders, Skybox creation and Establashing pipeline

Here's a video of my contributions to SaveGame

Demons Run

Top Down | 10 weeks half-time


My Responsibilities:

Particle effects, Shaders,Enemy rigs, Modelling and UV Maping Envoirnment assets.