School - Geometry Splash Effect

A fliptank sim interacting with a rigid body 'rock' to create a splash that i can use.

A fliptank sim interacting with a rigid body 'rock' to create a splash that i can use.

The aditition done in the Fliptank_Fluid network created by the fliptank preset. 
The adition creates geometry from the particle sim, deletes all geometry  from non-moving particles and then cleans the mesh. Bringing it down from 55k points to about 2k.

The aditition done in the Fliptank_Fluid network created by the fliptank preset.
The adition creates geometry from the particle sim, deletes all geometry from non-moving particles and then cleans the mesh. Bringing it down from 55k points to about 2k.

The final resault of the mesh creation.

The final resault of the mesh creation.

What the mesh looks like with a little more cleainging. Not the most beatifull thing, i must admit.

What the mesh looks like with a little more cleainging. Not the most beatifull thing, i must admit.

What it looks like with material.

What it looks like with material.

The animation that plays in game.

The animation that plays in game.

Re-creation of what it looks like in game.

Re-creation of what it looks like in game.

School - Geometry Splash Effect

A geometry-based effect i created for the projectile hits from our turret enemies in my second 3D game project at The Game Assembly.