School -'Boiling Mud' shader

John behrens setup

The setup.

John behrens bubblesv2

How it looks from the top when the balls animate underneath the cloth sim.

John behrens balls

The balls doing their thing.

John behrens shadershowcasev2

Flat display of the normal shader.

School -'Boiling Mud' shader

A shader I created for puddles in the second 3D game project at the Game Assembly. The shader is made by simulating very 'runy' cloth over animated balls, and rendering the sequence - creating a normal map flipbook - and then aplying it on the puddle.