School -'Boiling Mud' shader

The setup.

The setup.

How it looks from the top when the balls animate underneath the cloth sim.

How it looks from the top when the balls animate underneath the cloth sim.

The balls doing their thing.

The balls doing their thing.

Flat display of the normal shader.

Flat display of the normal shader.

School -'Boiling Mud' shader

A shader I created for puddles in the second 3D game project at the Game Assembly. The shader is made by simulating very 'runy' cloth over animated balls, and rendering the sequence - creating a normal map flipbook - and then aplying it on the puddle.